A New Nintendo Switch Flash Cart is Here // MIG-Switch V2 Review

How’s it going everyone, Taki here. Today, I’ve got another big video for you on a topic that Nintendo is not going to be happy about, but I believe the consequences of this product are so significant that all Switch owners need to be aware of it. As you may

know, a 3rd party hardware solution for Nintendo Switch games has been available for several months, allowing people to rip and store physical games to an SD card. The second generation of these products is now here, and it’s going to have an even bigger impact on the Nintendo Switch

ecosystem. Today we are going to look at the first product in this second wave: The Mig Switch V2. Let’s kick things off by comparing the V1 and V2 Mig Switch. I made sure to get a Nintendo Switch SD card to show my support. As you can see, these

both look almost the same. The PCB layout appears to be slightly different, but our biggest change is at the top. We can see the number 1 most requested improvement, which is this little button over here that will allow us to switch games. This button is pretty tiny, so

we need to zoom in a bit to make it easier to see. Right now, I am using my fingernail to make it more obvious that I am

pressing it, but I could also press it with my finger. It’s just not as obvious for the camera. I am assuming

this kills the circuit to reset the active game in the same way that ejecting a card works with the original version. Let’s do some testing to find out. For this demonstration, I already have a bunch of games selected that I put on my Switch SD card. You can

go about this a few ways. I used the dumper for this, but I could have used any of my modded Switches to do the same thing. Nintendo doesn’t want people to be able to do stuff like this, but that’s what I had to do for this video. And

one thing that I want to emphasize before going further, I have never used any of the Mig Switch cards that I have to play games that I don’t have a physical copy of, so I don’t know how difficult it is to source games or any of that. All

of the games that I have are complete backups of games that I own, so I know that I am not going to be at risk of potentially going online with a game that another person is using. I selected 8 games for this video that you can see here.

I don’t want to be hit with a ninja star while I am filming this video, so I plan to keep these within view of the camera during these tests. I’ll grab my V1 Switch for this video, which already has two games in this main menu. You should be

able to see the rest of this populated by the games on the SD card if this works correctly. Let’s insert the card. Okay, our first game is Let’s Go Eevee, which is also the first game at the top. I didn’t plan this. Now for the original card, you

would have to reinsert the card quickly to switch to another game. You insert the card, quickly eject the card, and you put it back in. Let’s try that again. This basically shows you why this new way will be so much better. So take it out, put it in,

eject it, put it back in again. So the old way apparently doesn’t even work on this version. Eject it. Put it in, eject it, put it back in. Yeah. So it seems we can’t even use the old method of changing the games like we could with the first

version. Let’s verify with the original version. Now our starting game is Tears of the Kingdom, and after I go through the process, we have Xenoblade 2. If you only have 2-3 games, this old way isn’t that bad, but we have 8 and this would be very annoying. I’m

going to put this in a dock just to make it easier to film the button press. I have this connected to my 7” PeakDo portable screen. When I first heard about this tiny switch method, I was worried that you might end up ejecting the card trying to press

the button, but that doesn’t seem to be the case with this. When you press only the button, it doesn’t have enough force to eject the entire cartridge, and it actually works out pretty well. I’m going to try and use the main part of my index finger to see

if it will work. It is a small button, but you should be able to get to it. So I’m going to press the button one time, and you’ll see that the game disconnects and reconnects as Xenoblade 3. And that was really easy. Let me try one more time.

Okay, now we have Minecraft there. Let’s try again. Let’s go Eevee!, Tears of the Kingdom, and Breath of the Wild. So you can see, it’s pretty fast. I will just say it’s easier if you use your nail to press that because the surface area is not that large

on this button. They probably could have gone with a winder button for this to make it easier to press, but this is way better than the old method. We are back in handheld mode right now with Breath of the Wild selected, and I’m just going to pick one

of these 8 games at random to see what it would be like to change to a game that I want. I’m assuming this will just wrap in the same order, so once you know what the order is, then you’ll know where you are in the order. Right now,

I don’t know where I am in the order, but I want to play Xenoblade Chronicles 1. How much work will it take for me to cycle to that game? I have my fingernail on the button, and I’m just going to do this until that game is selected. So

we have Xenoblade 2, and then Xenoblade 1, so I got there right away. Let’s pick a different game from the list. Now I want to play Minecraft. Again, my nail is on the button. It’s kind of weird that this doesn’t go in alphabetical order, but now we are

at Minecraft, and I wonder if it will swing back around with Double Cross before Xenoblade 3. Let’s press this a few more times just to check, and it seems to maintain the same order. There’s Breath of the Wild, Xenoblade 2, Xenoblade 1, Double Cross, and now Xenoblade 3.

It follows the same order. I will say that this isn’t that bad. This is much better than the original one, but I only have 8 games for this. If I had more than 8, this would be just as annoying as the old way, especially cause I am bound

to forget this somewhat random order. Ideally, you’d want to limit this to like 3 or 4 games, and that’s where I see the value in this. If you want to leave the house with your Switch, but you don’t want to risk losing some expensive physical games, just pop

those on one of these and you are good to go. The only way to improve things from here would be to have an external game launcher so you can do this from a couch. It kind of doesn’t make sense that the original version is so much worse than

this because they must have known that doing the cart cycling was super janky. This is how it always should have been. Now if you do not use your nail to do this, I don’t think you’ll be able to swap games at least in the orientation that I have

my Switch. This seems impossible because the case is in the way. I think for most people, this part of the case right there is going to block you from being able to press this button with the surface of your finger. You really need to use your fingernail to

do this consistently. If I press this any more than I am, the card is going to eject before I can press this button. That seems like the only con of this style. You need to use your fingernail to change games. Since I now know the order of games,

I wonder if I can just spam the button enough times to change directly to the game that I want in the list. But it doesn’t seem to matter how many times you press this button or how fast you press it, it will still just go game by game

through the entire list. Maybe they can improve this because if you knew you only had 4 games on your card and you knew where you were in the list, it would be much better if you could quickly switch to the game you want in the list by pressing

the correct amount of times. But I think what they really should do with this is the game should be in alphabetical order. That would make it way easier for you to be able to see where you are in the list, instead of just like you can see that

this is pretty random. We go Xenoblade 2, 1, Double Cross, and then Xenoblade 3. That’s kind of weird. Let’s do a teardown on this before wrapping up the video. After taking off the cases on both versions, we can see that we are still using the same ESP32 and

the same Lattice FPGA. The board layout is largely the same, so this should have been fairly easy to put together. I don’t know if this is the real name, but these are referred to as turtle switches. It’s just a tactical switch with a button mounted on the side.

These are usually used for R1 and L1. Usually, these parts are rated for a certain amount of button presses before they will fail. Whenever I’ve been in situations where I have to pick components for a board, the datasheet will say that a part is rated for 50K button

presses, but there’s always some Japanese part that is rated for like 100K or more. In some cases, there is a Chinese part that is rated for the same amount, but people will go for the more expensive Japanese part if they can. Since we can’t use the old method

of changing the games, if this switch breaks, then you are pretty much SOL with the current firmware unless they add a fallback solution in an update. If this turtle switch breaks, you’d need to source and solder a new one on here, or you would be limited to a

single game. That’s not going to happen anytime soon, but it can certainly happen at some point. Aside from that, they just moved a few traces and vias to different spots. As I mentioned before, the hardware in this costs like $10 or so at the most, there is a

lot of room for the price to drop on this hardware as more and more companies start entering back into this market like the R4 days. There is also probably room for someone to 3D print a slightly taller button for this that is easier to press with your finger.

That’s all I have for the teardown. It dawned on me that I didn’t actually launch any games in this video, but it does work. After the game shows up in the menu, it launches just like a normal game. I’m not online for this, but I do have full

backups of the games that I used for this video. I want to wrap up this video with my closing thoughts on the Mig Switch V2. From the V1 to the V2, I think this is a much better product than the first one. Whether it’s worth buying or not

really comes down to your situation. Personally, the only way I would use something like this is if I was going to travel and I didn’t want to bring a bunch of expensive games that I wouldn’t want to lose. I have a lot of imported Switch games. If I

lose like four or five of these, I am already out the cost of a Switch. For home use, real carts are easier to use right now if you are doing this the legit route. This is redundant if you have a modded Switch. I do want to talk about

shipping since I’ve never commented on it. I’ve never had any store links to stores that sell these Mig Switch devices because I’m not really interested in any of that, but I do know that there are a lot of people that are still waiting for this and the dumper.

And for the record, I think the dumper is the best product they have because it even allows you to play physical carts on your PC. But if you are someone that is still waiting on a V1 card, they said they are upgrading everyone to this version, which is

a nice upgrade, but they really need to improve their shipping speed because they are very far behind based on comments that I’ve seen. My concerns about this product are the same as they were in my original video. When companies start selling this hardware for $20 to $25, I

think that’s when we are going to be in a situation where people will just make repo clones of valuable games. They will be functionally the same as this, but they won’t have the SD card slot. The game will just be on the board. When and if that happens,

it will have a huge impact on the Switch market. New and used. That also brings us to the Switch 2. A lot of people were worried that the Switch 2 was delayed to remove any backward compatibility that it may have had. Nintendo sold like 140 million Switch models,

so I think it would be kind of foolish for them to not make it backward compatible with normal Switch games. If they wanted to completely make something like this irrelevant for someone like me, they could just allow users to temporarily store their games on the internal drive. Even

if it only gave you a day to use the game without having it inserted, that would be awesome for people who like to buy physical games. If Nintendo is planning to make the Switch 2 backward compatible, I think we are in the calm before the storm because there

will be a ton of these on the market before the end of the year. If you enjoyed this video and you want to see another, take a look at my recent video on the RG35XX SP. That’s a GBA SP clone that runs plenty of Nintendo games. Happy gaming

everyone, Taki.

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