Animal Crossing New Leaf (3DS) Review | Video Game Thoughts

https://www.youtube.com/watch?v=jALMp21_agQ

the first animal crossing game i ever
played
was newly the atmosphere you have a
mortgage you garden you fish you
decorate your home
games usually create these worlds where
you can do things that are so unrelated
to what we do in our everyday lives
but not animal crossing so much of what
you do in animal crossing are
simple day-to-day tasks that you could
frankly do in real life
but the difference was the very world
you did these things in
there was a sweeter and gentler version
of the real world
where for instance you could get huge
upgrades to your home
pay at your own schedule or not pay at
all it’s such an idealized version of
our own world
and its differences from our own world
in removing so many
of the painful parts of life make it
that much more endearing
designing your own home and that being
always limited by the bells you’ve had
and the items that appear in the shop
this did for the houses as much as it
did for your character’s clothes
then how you designed your town public
works
did you have the fruits you wanted your
access to all of these in
animal crossing was limited and the fact

/> that these limits existed at all
made what you had created working within
the limits that much more meaningful
given whatever limits the person had the
person had chosen to include this
and this and this and you know what that
still goes
even if you treat it to get all the
items thus reducing the sense of
limitation or even if you just change
the date
to get items faster in a world of
limited resources
you can choose to bypass the limited
resources
completely and create your own
experience ultimately
towns became an extension of the plan
which flowers arranged
in which way in your town which public
works so what you did on any day
did you fish did you go diving decorate
the town with flowers and trees decorate
your home
the fact that you could choose what you
did again made whatever
it was that you chose meaningful now on
to some of the things that i disliked
i did dislike the limited character
customization i think that the
conversation with rover and the way
that’s structured
some part of that conversation with
rover should have allowed you to choose
your character’s skin
color another thing i just liked was i
thought that in some ways the game
also created an incentive for me not to
play for instance
the way the game uses the clock function
if you
pick up the game after a long absence
your village will have weeds your
flowers will wilt if you don’t water
them
there will be roaches in your home your
neighbors might move away
granted this was in all the previous
installments and in this installment the
game
added the beautiful town ordinance that
eliminated most of the weeds and
flowered wilton
but a villager could still always leave
and i think that part was left in the
game
in order to make the world feel more
real in real life people move
and that’s the fact of life the game
seems to have a line beyond which
it won’t idealize life tom nook will
always charge you the villagers will be
upset
if you do things like push them or hit
them with your bug net and villagers can
always leave
normally these are good things for the
game to leave in making the world feel
more organic
plus having neighbors leave allows new
neighbors to move in
that said one negative side effect it
had was leaving me to not want to play
i know that no neighbor will move out if
on one day
someone asked me and i said no but if i
load up the game
on the next day say another neighbor
might be stepped by the game
to leave and so since i know this every
time
i pick up and play the game i’m aware
then i
may be allowing a villager to leave and
that in turn creates an
incentive for me not to pick up the game
with just such a hassle making sure no
one is moving
that said i really enjoyed this game
when i first played it
right now i’m at the point where i’m a
little bit bored with it at this point
i’ve seen a lot so
a lot of the game started to feel
[Music]
repetitive
[Music]
you

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