Immortals Fenyx Rising is Worthy of the Gods! – Busy Gamer Review

Gods, Monsters, and a whole lot of dry humor 
are the big draws of Immortal Fenyx Rising.  
Ubisoft has used its vast experience in open world 
titles to make an adventure game teaming with  
personality and fun. It may have similarities 
to other games in both Ubisoft’s own catalog  
and from other companies, but for busy gamers, 
that doesn’t matter. What matters is that Fenyx’s  
adventure is a light-hearted joy to play. Let’s 
see why this game is worthy of the gods in our  
Busy Gamer Review of Immortals: Fenyx Rising.
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Let’s get this out of the way right off 
the bat. Yes, Immortals Fenyx Rising is  
a Breath of the Wild clone. But we aren’t 
here to compare. So, let’s move forward.
 
Typhon has broken out of Tartarus, snatched 
the essence of the gods Athena, Ares,  
Aphrodite, and Hephaistos, and turned all 
the people to stone. Well, except for Fenyx.  
Now Fenyx, must adventure across the Golden Isle 
to restore the gods, and defeat Typhon. The story  
unfolds in a non-linear style, that allows you 
to travel to whichever region of the map you want  
and restore each god in

whatever order you want. 
To keep a narrative bow on the whole ordeal, Zeus  
and Prometheus chronicle your tale, via voiceover, 
and set the tone with dry and witty banter. The  
humor may not be for everyone, but I found it 
charming and genuinely funny in some moments.
 
Between the humor and the setting, Ubisoft has 
done an outstanding job creating a game that  
is a “summer reading” equivalent for gaming. 
Immortals is light-hearted, uncomplicated,  
and a blast to play. After creating your version 
of Fenyx, which you can modify later if you wish,  
you set out on the hero’s journey. Your 
primary weapons are the sword of Achilles,  
the axe of Atalanta, and the bow of Odysseys 
that were left behind by the fallen heroes.  
More on them later. After running into 
Hermes, gaining the wings of Daedalus,  
and entering the Hall of the Gods, the 
rest of the Golden Isle opens up with the  
Hall of the Gods functioning as your home 
base through the remainder of the game.
 
Exploring the Golden Isle is a treat. It’s a 
beautifully designed location that is a joy to  
explore. After climbing to the top of any 1 of 
the 4 primary statues located in each region,  
you’ll have the chance to use “Far Sight” 
to scout for goodies and challenges,  
or… you don’t have to. If you prefer to explore 
and find all the secrets without guidance,  
just skip the Far Sight feature. I did a combo of 
both and it made for surprises in my journey and a  
reliable guide to find where critical resources 
where hiding if I needed them fast. This may  
sound like another Ubisoft game full of busy work 
icons, but most of the icons on your map are easy  
to check off and you’ll want to regularly upgrade 
and unlock powers to keep the difficulty in check.  
Nothing is level locked, but if you want a more 
relaxing experience, keep gathering resources to  
keep Fenyx strong. Different plants can be used 
for potion, various challenges can be used to  
gain Coins of Charon, and Zeus’s lightning and 
Ambrosia can be used to increase stamina and  
health respectively. The various challenges might 
seem like busy work but only take a try or two to  
complete and are surprisingly fun. And chests 
are in the open or protected by a simple puzzle  
or combat encounter. Lightning is the hardest 
to get, but also the most fun since its found  
in the end of almost every Vault of Tartarus.
The vaults are the mini dungeons spread across  
the Golden Isle. Each one is a puzzle, 
platformer challenge, combat encounter,  
or some combination thereof. And each region also 
has a god or goddess vault and wraith vault. The  
god or goddess vault is a large vault that needs 
to be completed as part of the main story quest.  
These are the longest sections of the game, 
so make sure you leave a little extra time  
to play when you start, though progress is saved 
throughout the vault. These are more challenging  
and usually revolve around a single mechanic used 
to increasing difficulty. The other unique vaults  
are the wraith vaults. Remember the fallen 
heroes mentioned earlier? In each region,  
as you play well, Typhon releases a Wraith of the 
fallen heroes, like Achilles and Herakles to ruin  
your day. To get them to stop messing with your 
life, you’ll need to enter their Wraith Vault and  
defeat them once and for all. The wraith vaults 
are optional, but a blast because of the combat.
 
Finally, I come to the combat. Combat in Immortal 
Fenyx Rising is amazing. Light and heavy attacks  
mixed with bow shots and quick dashes make for 
the basics, but mix in the god powers to deal  
heavy and stun damage, and Fenyx is a one-hero 
wrecking machine. Ares’s Rage, Athena’s Dash,  
and even your companion Phosphorus do great damage 
to multiple enemies. And you’ll need them as the  
number of foes and their strength greatly increase 
as you get deeper into the game. And the variety  
of enemy types is pretty good. I didn’t show 
them all here to keep from spoiling too much,  
but they are there and are a fun challenge. 
The game really does a great job of giving  
the power fantasy required with this type of 
game while still making Fenyx vulnerable.
 
One last item I want to touch on and it’s 
a bit of a negative. It risks spoilers,  
so skip to the time on the screen to 
avoid them and get to my final thoughts.  
Ok. After releasing the 4 gods, Fenyx travels to 
King’s Peak. This snowy final region is a single  
mission to get to the top of the mountain. Getting 
to the top is a bit of a repetitive slog. Enemies  
are littered on this very long path, and there are 
sections that use challenges, like the navigation  
or constellation challenges to block your 
progress. The challenges aren’t that hard, but the  
whole thing feels like it’s an unnecessary content 
stretch. And it was easy to get lost between the  
path going back up and down, snow making for 
difficult visibility, and an environmental  
hazard that takes away Fenyx’s stamina. I had 
to reload my save a few times because I missed  
a jump and got stuck in a place I couldn’t climb 
out of or get down from without dying. I was more  
relieved than satisfied when finished and this was 
the only damper on a nearly perfect experience.
 
Immortals Fenyx Rising is an amazing game with a 
horrible title. God and Monster was better. Its  
world is gorgeous. Its combat is topnotch and easy 
to control. Its story is humorous and enjoyable.  
I really loved almost every minute of playing this 
adventure and its one of my favorite games to come  
out in 2020. And it’s the perfect kind of escapist 
experience for busy gamers. So, for Busy Gamers,  
Immortals Fenyx Rising is Time Well Spent.
What was your favorite Greek myth to learn  
about growing up? Let us know in the 
comments. If you like more Greek gameplay,  
check out our review of Assassin’s Creed Odyssey 
or watch this other video we recently made.

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