Red Faction Guerrilla in Underrated Masterpiece! – Busy Gamer Review

Blow it up, bring it down, and watch the shrapnel
fly!
This is exactly what get when you enter the
world of Red Faction: Guerrilla.
Originally Released in 2009 and receiving
a Re-Mars-tered edition in 2018, Red Faction
Guerrilla is an underappreciate classic from
the past 2 generations of consoles.
While its story and open-world gameplay loop
may come off as worn-out, the destruction
physics system remains one of the best in
the business, even compared to games of today.
Get your hard hat on as we break down this
underrated classic in our Busy Gamer Review
of Red Faction: Guerrilla.
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If you can see it, you can destroy it.
This is the principle idea behind Red Faction’s
game play.
Every building can be brought down.
Every wall can crumble.
Every vehicle can be blown to smithereens
and the realistic physics gives every explosion
a unique outcome.
And this is what makes RFG stand out all these
years later.
From the start of the game, you’re given
a sledgehammer and some remote mines that
are your base weapons to bring down EDF control
on Mars and free the people under their

oppressive
thumb.
This loop of completing missions and side
objectives to “free” a map region has
been done to death nowadays, but it’s the
destruction engine that keeps it so engaging.
Need to free hostages?
Sneak into the hideout by making a hole in
the side of the building before collapsing
the second floor to kill the guards.
Being pursued by EDF troops while trying to
take out a cooling tower?
Lace your vehicle with mines, crash it in
the tower, and blow the thing to hell as you
escape.
Yes, you could gun your way through all the
guard before casually taking the building
apart piece by piece, but these strategic
options are what keep the game so exciting.
And watching a few guard get caught in the
destructive aftermath is always a blast.
You’ll easily get caught in the “just
one more mission” loop, meaning the game
has reached peak fun factor
To assist in your destructive liberation of
Mars, you’ll unlock an excellent variety
of weapons throughout the game.
You’ll start small with mines, your trusty
sledgehammer, and a few standard guns, but
as complete missions and collect salvage (the
in-game currency) you’ll unlock the heavy
hitters of your artillery.
A Rocket launcher, the Grinder, a gun that
shoots razor sharp discs, and our personal
favorite, the Nano Rifle are just a few of
the tools of destruction that can all be used
to rip apart enemies and structures.
You get to carry 4 weapons at a time and picking
your arsenal is a sadistic joy when preparing
for a mission or just to joy ride around and
create mayhem.
And speaking or joy-riding…
There are a bunch of unique vehicles in RFG.
Dune Buggies, Dump Trucks, EDF Turret Tanks,
and more are spread throughout the colonies
and each has a unique feel, durability, and
destructive force.
Overall, vehicles feel a little on the floaty
side, and take little adjustment to drive,
but the bouncy physics of the vehicles adds
to the joyful chaos when cars are flying all
over the roads during a pursuit.
And the vehicles themselves can be used as
part of your demolition plan.
Ramp an EDF vehicle off a rock and straight
into a High Value EDF building.
You might even take it out with enough speed
and a good power drift or flip.
Probably the weakest aspects of Red Faction
Guerrilla, especially today, is the drab Martian
environment and the story.
We enjoy the story, but again, it’s a tale
of revenge and freedom from a corporate overload
with a few twists and turns that was good
in 2009, but maybe a little overused today.
As far as the setting, the bleak setting of
Mars makes sense, but does become repetitive
as the game wears on.
Each map area gets a bit larger and adds more
structures to blow up, but the Martian landscape
is prevalent and the only variety to each
region is a splash of color on the rocks.
It’s not an issue, but don’t expect breathtaking
vistas in these colonies.
It can be difficult to fully describe the
sheer fun of Red Faction Guerrilla.
From the outside, it looks like a worn-out
game, with worn-out tropes, but once your
get your hands on it and experience the thrill
of bringing down a whole building with a few
well-placed shots and a couple remote mines,
the impressiveness of the destruction physics
will hook you.
It’s a game we’ve been dying to play again
and with the Re-Mars-tered edition you can
get it with clean visuals and amazing framerate
performance.
So, for Busy Gamer, Red Faction Guerrilla
is Time Well Spent.
What is a personal classic game from past
generations for you?
Let us know in the comments.
While you’re here, check out one of our
other videos to see what other game could
be time well spent.

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