Star Trek Operation Enterprise Review, Movie Park Germany Mack Multi-Launch Coaster

Star Trek Operation Enterprise is a Mack 
multi-launch coaster at Movie Park Germany.  
This coaster features a short but diverse 
layout and more theming than you’d expect for  
a thrill coaster. But is the ride a worthy 
top attraction for this movie themed park?  
Find out in this review of Star 
Trek Operation Enterprise.
 
Movie Park Germany had always excelled at theming, 
but they were sorely lacking a signature thrill  
coaster. That was rectified for the park’s 20th 
birthday in 2017 when the park added Star Trek  
Operation Enterprise, a Mack multi-launch coaster 
on the site of the park’s former film museum.
 
This coaster makes quite the first impression. 
The big black coaster is brilliantly placed behind  
the park’s entry fountain, hyping 
guests for their day. Ironically,  
this and the queue line for the Area 51 water ride 
are the two best places to watch this coaster.  
That’s because the ride is blocked by 
the show-buildings for other attractions  
on the other sides. Heck this ride’s own 
entrance blocks the attraction as well.  
You can’t even see any coaster track 
from the ride’s dedicated plaza.
 
But Federation Plaza looks great. You have the 
famous Star Trek theme booming through the area  
and you enter Starfleet Academy to ride this 

/> attraction. And this attraction is a dream  
come true for Star Trek fans. The ride is 
themed to Star Trek: The Next Generation  
series that ran from 1987 to 1994. The queue 
line is broken into a few different areas.
 
The first section consists of a series of 
switchbacks features props from the TV series  
and a giant monitor with information on the 
cast. Both the standby and Speedy Pass lines  
are held at the end of this room. Then 1-2 
train’s worth of people are sent into the  
deserted bridge of the U.S.S. Enterprise. 
The detail in this room is astounding.
 
Prior to covid-19, this room used to 
house a pre-show. I saw it back in 2019  
and it was really well done. The Borg have 
captured the crew of the U.S.S. Enterprise.  
The only way to rescue them is to send a series 
of Starfleet Cadets (aka guests) to rescue them.  
The way this attraction set the tone for the 
main experience reminded me of a Disney ride.
 
The final section of the 
queue leads to the station,  
where you can select any row that you 
please. And I strongly recommend the back.  
This allows you to fully ascend the twisting 
spike and get pulled down the top hat.  
The front has the unobstructed view, but I can’t 
think of any elements that are superior up there.
 
In both my visits to Movie Park Germany, this 
coaster has run just one train. The ride can  
run multiple, but Parques Reunidos likes to run 
just one train to save on maintenance whenever  
possible across their parks. Fortunately lines 
haven’t been more than 15-20 minutes thanks to how  
quickly the crew checks the restraints.
If you’ve ridden any of the other new  
generation Mack coasters, you’ll be familiar 
with these trains. You have raised seats with  
a super comfortable lap bar that comes from 
overhead. The lap bar can come down tightly,  
but it doesn’t inhibit my ability to experience 
the airtime and hangtime this coaster provides.
 
Those trains also look fantastic. 
They’re sleek and designed  
to look like a starship. They compliment 
the futuristic looking station perfectly,  
as the latter are accented by bright LED lights.
After the trains are checked, a door raises to  
reveal a switch track. An alarm goes off and 
the trains move forward onto the switch track.  
You then slide over to the launch track, all while 
the alarm still blares and the music intensifies.  
During this process, you have some visuals 
to appreciate including a warning that you’re  
entering an area with variable gravity.
A second door then opens, revealing the  
coaster’s layout. After a brief pause, 
you roll forwards into launch one.  
Mack launch coasters are not known for their power 
and the first one on Star Trek is laughably bad.  
You barely accelerate at all. You gain 
enough speed to rise up half the top hat,  
which gives some hangtime for those up front.
You then roll backwards into the second launch,  
which is considerably better. While this 
LSM launch still has a modest acceleration,  
the sudden kick did cause me to 
bend forwards over the lap bar.
 
After rocketing through the building, you 
get blasted with positives and then ascend  
the best element on the ride, the 130 foot 
or 40 meter tall twisted vertical spike.  
Since you can’t see this element coming, the 360 
degree rotation while climbing vertically really  
catches you off-guard. You need to be in the back 
car to get the full rotation. You also get more  
weightlessness back there since you climb higher. 
You levitate out of your seat for a few seconds  
while also getting some laterals from the twist. 
I wish there were more twisted spikes out there.
 
You then zip through the building and hit 
launch 3. And to be honest, it doesn’t even  
feel like you accelerate any further. Really that 
backwards launch is the only satisfying one.
 
You then head into a top hat. Everyone gets a weak 
pop of airtime over the top, but those in the back  
get launched out of their seat even further for 
some sustained ejector airtime on the descent.  
It’s not as intense as an Intamin top 
hat, but it’s still solid airtime.
 
Next is the double roll. This 
element starts as an Immelmann  
and it’s followed by a barrel roll dive 
drop sort of like the ones on RMCs.  
The two rolls occur quite slowly, so you get some 
fantastic hangtime. Those in back also get some  
whip exiting the element as the train accelerates 
towards the ground on the second inversion.
 
You then careen through this banked hill, giving 
a weak bit of sideways airtime. The pullout then  
takes place through a brief tunnel and you shoot 
up into a rapid fire sequence of airtime hills.
 
You have a double down followed by a little bunny 
hill. Those in back get two decent pops on the  
double down while those up front get milder 
airtime. The subsequent bunny hill delivers  
in all rows, delivering something toeing on the 
edge of very strong floater or weak ejector.
 
Star Trek then wraps around a low turn that 
rises into the final element, a zero-G roll.  
This inversion blends great hangtime with 
some decent laterals. It’s a good way to  
end the coaster. You then hit the brake run, 
ending the 2360 foot or 720 meter long coaster.  
And the ride feels longer than that since you have 
the multi-pass launch before the main layout.
 
This ride’s pacing is solid minus 2 of the 
launches being duds, but what about the  
smoothness? This coaster, like many from Mack, is 
very smooth. I could ride this coaster all day.
 
So what would I rate Star Trek Operation 
Enterprise? I would give this coaster an  
8 out of 10. This is a good coaster and easily 
the best thrill coaster at Movie Park Germany.  
While the launches could be better, the 
rest of the layout offers a nice mix of  
hangtime filled inversions and airtime. I 
especially love that twisted vertical spike,  
but all 3 inversions are top notch too. Then these 
elements are paired with some wonderful theming.  
I hope the pre-show returns in the future 
because it does add to the experience even on  
repeat rides, but the visuals and sound build 
a really nice atmosphere prior to boarding.  
Star Trek fans will be in love making their 
way through this ride’s area and queue line.
 
So those are my thoughts on Star Trek Operation 
Enterprise. What are your thoughts on this Mack  
launch coaster? Do you agree it’s the 
best attraction at Movie Park Germany?  
Let me know your thoughts down below. If you 
enjoyed this review, I’d appreciate it if you  
gave this video a like and you considered 
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here at Canobie Coaster. Thanks for watching!

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