Unboxing & Review: Special Mighty Hit Box Cross Up (2ND Impact)

Sup! So here I got this really special, epic unboxing…
The unboxing of a custom arcade controller which I ordered with Edy from 2ND Impact.
I’ve already “pre-opened” the box, taking everything out of it (controller, gifts, etc.), thus making it easier and quicker for me to show stuff in the video.
That is because I don’t have a tripod to fix my cell phone in place to record me, allowing me to unbox stuff with both hands, so I’ve already opened the box.
Right now, I am recording this video holding my cell phone with one hand.
So let’s go.
This really cool controller which I ordered with Edy.
As you can see, it doesn’t look like the traditional arcade controllers we see around.
We named this new controller model Special Mighty Hit Box Cross|Up.
Quite the long name, huh? Do you know why?
It is because we combined in one single arcade controller features we see in other controllers.
Here we have the traditional fight stick (ball top).
We have the WASD directional buttons. UP, LEFT, DOWN, RIGHT.
We have an additional UP directional button (for Hit Box and Cross|Up).
And up here we have an additional ASD (LEFT, DOWN, RIGHT) set of directional buttons (for Cross|Up).
Now why

Mighty HitBox CrossUp?
Mighty because of an arcade controller model, produced by Edy, named Mighty Box, which uses the WASD layout for directional inputs and the action buttons for attacks.
Hit Box because we have the additional UP directional button down there and ASD (LEFT, DOWN, RIGHT) set of directional buttons, similar to a traditional Hit Box.
Thus, I can play this controller the traditional way (fight stick).
I can play it the WASD way.
I can take advantage of this WASD layout, using it in conjunction with the additional UP directional button, allowing me to play it the Hit Box way.
And there is the Cross|Up part, which comes from Hit Box Arcade’s new model Hit Box Cross|Up.
Cross|Up has the fight stick, the additional UP directional button (same as Hit Box), but it also has the additional ASD (LEFT, DOWN, RIGHT) set of directional buttons.
To sum it up, I got all these playstyle possibilities, besides also having the traditional action buttons at my disposal.
The PCB used in this controller is the Brook Universal Fighting Board.
I also asked Edy to place additional buttons on the sides.
Here we have four additional buttons.
And on this side we have three other additional buttons.
Now let’s talk about the controller’s art, shall we?
As you can see, here we have Zero from the Mega Man X franchise.
Zero is a really cool, badass and popular character. Those who know (or like) the Mega Man X franchise, know the hype Zero and the franchise have.
I consider him a really cool character (who doesn’t? :D).
I provided Edy these two arts which were used in this controller.
However I am not their author. These Black Zeroes weren’t originally like that.
Originally they were Zero wearing red armor.
They are two Zeroes drawn by artists whose names I don’t know… So credits to them for drawing the original red Zero arts!
What I did was take each art and edit it in order to make Zero turn into Black Zero.
I drew this custom Z-Emblem, substituting the original Z-Emblem which was here.
I also gave the two Zeroes these blue ki aura effects, making them Awakened Zero, which is his final, supreme form we fight against in Mega Man X5.
It his boss form, in which he uses the instakill large area slash wave attack Genmu Zero.
I also added some effects on the Z-Saber.
Actually, Awakened Zero’s ki aura red, but by artistic preference, I made it blue.
And like this, based on these two arts, Edy designed the whole conceptual art of this controller.
Notice the contrast between red and blue colors, reminding us of the famous X vs Zero fight from Mega Man X5.
We also have hexagonal symbols, giving off the idea of something technological from cyberspace, also reminding us of the Zero Virus levels, which is where the X vs Zero fight happens.
And that is all.
Furthermore, Edy also sent me some super cool, nice gifts!
Here we have the famous bat top (a.k.a “cotton swap” in Brazil), that can substitute the ball top on the fight stick.
An Allen wrench for controller maintenance.
Here we have some additional restrictor gates.
A really cool microfiber cloth for cleaning the controller.
Here we have a keychain.
Some other gifts.
This one here is important: the USB Printer Cable. It connects the controller to the PC or to the console.
Furthermore, Edy sent a nice Zero-themed mouse pad. Edy, this one here is very cool!
We also got this cool t-shirt, also Zero-themed. Nice one, Edy!
Now I gotta test the controller and check if its buttons are working correctly. But from what I saw so far, I can already say the controller is really well-made. Thanks, Edy!
So let’s check if the main buttons are okay.
I am using Windows feature that allows you to calibrate the game controller connected to the PC.
Let’s start with the fight stick. If I press UP, it works.
Then I press UP-LEFT, it also works.
I press LEFT, and it works.
I press DOWN, and it also works.
DIAGONAL also works (DOWN-LEFT).
The other DIAGONAL works (DOWN-RIGHT).
And then I press RIGHT, and it works.
Alright. The fight stick is working correctly. Now let’s check the WASD.
Now I’ll press UP and see what happens.
It works. Correct.
Now I press DOWN.
It also works.
Now I press LEFT.
It works. Now I press RIGHT. It also works.
Now let’s check the additional ASD (LEFT, DOWN, RIGHT) set of directional buttons (for Cross|Up).
I pressed LEFT. It works.
Damn it, cell phone camera is losing focus!
I pressed DOWN. It works.
I pressed RIGHT, and it works. Now let’s check the action but… Ah! I almost forgot the additional UP button.
Let’s see.
I wonder if it is working… Damn, cell phone won’t stay still (I am still recording with one hand holding my phone)…
I pressed here (additional UP button), and it works.
Now let’s check the main buttons, that is, the action or attack buttons.
Pressed this one…
It works.
This other button here also works.
Now let’s see this one.
It works.
This one here works.
This other also works.
Now let’s see this one.
It works.
This other one also works.
And what about these?
It works. This one here controls the Z-Axis.
And this one here also works and controls the Z-Axis.
Ok. Alright.
Now let’s test play the controller with some games.
Let’s test the controller with a game.
Sadly I don’t have neither UMvC3 nor MvC:I installed, so we will have to make do with a Megaman X game. At least we will still have a theme coherent with the controller’s, which is also about Megaman X.
I mentioned the two other games because Zero is a playable character in both.
Anyway…
I loaded Megaman X3 Zero Project, a ROM hack in which you can control Zero in an adequate manner.
Alright.
Let’s see here… Start!
‘kay.
Ah, yes. Let’s select Zero.
Hell, yeah.
Additional UP button here.
Yeah… And I still go on filming with one hand, which makes it impossible for me to do a decent gameplay. But…
As far as I saw, the controller is working correctly.
I will zoom out so that I can capture both the screen and the controller.
So, they gave Zero the Double Jump skill (it’s been a while since I played Zero Project, so I don’t remember much)… Well…
We’re done here.
Let’s test another game. It is the only proper fighting game I have installed here.
It is called Sonic Smackdown.
It is a fan-made Sonic fighting game, made using Unreal Engine.
Zooming out to capture both the screen and the controller.
(Super Mecha is OP as hell.)
(Also, Super Mecha: “I’LL CRUSH YOU!!!”)
Just wanna see the controller inputs working…
And once again I am filming with just one hand, complicating things for the gameplay. The cellphone not staying still doesn’t help either.
I will try selecting using the additional ASD directional buttons.
If only I wasn’t filming like this (that is, if I had a tripod to fix my cell phone in place), I could input some commands. Anyway, the controller is working well and is adequate.

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