Tailgunner Review – The new Atari VCS – Mockduck Plays Games
Tailgunner
Developed by Grizzly Machine
Released 2/11/21
Also Available on: PC, Oculus Go
Tailgunner is a simple and fun shooting gallery
game of aerial combat, with two fellow gunners
to your left and right there to help out. Shoot
down enemies by steering your aim and firing,
that’s it. There are challenges that
give you perks and make things harder;
for the most part I died before really
getting much opportunity to see the perks in
action, but more skilled gunners will see their
gameplay get additional variety over time.
A Cel-shaded look and swinging art deco inspired
style add an exciting atmosphere to the game.
I have to admit, my aim isn’t great, and I haven’t
really gotten past the first couple of waves.
It sure is a good thing I have competent teammates
or I don’t think my side is winning this war.
But I don’t think there is anything wrong with
the controls, which take advantage of the Classic
Joystick’s ability to twist to give you some nice
ability to shift over your tail. It’s just hard to
steer and aim in aerial combat using a joystick.
A lot of old school Atari gamers are used to it,
and in fact people who remember games like
or even Crossbow will feel fight at
home. This game is made for you.
The final piece falls into place when you learn
that Tailgunner is made specifically for the
Oculus Go VR system. VR uses controllers as
a sort of light-gun that makes this kind of
shooting gallery game work flawlessly, and they
are among the most popular on VR platforms.
I bet it’s great on the Oculus Go. You can
also play with an attached keyboard and mouse,
with the mouse used for aim and fire.
For now, Tailgunner is a simple and fun
game with great presentation and a cool
style. At five dollars this game is an
easy impulse purchase for an evening
or weekend. Also, love the music.
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